package  
{
	
	public class AssetManager {
		[Embed(source = "../assets/ground.png")]public static var Ground:Class;
		[Embed(source = "../assets/death.png")]public static var GrimReaper:Class;
		[Embed(source = "../assets/frontFog.png")]public static var FrontFog:Class;
		[Embed(source = "../assets/layer2_farground.png")]public static var Farground:Class;
		[Embed(source = "../assets/layer3_civilization1.png")]public static var Civilization1:Class;
		[Embed(source = "../assets/layer3_civilization2.png")]public static var Civilization2:Class;
		[Embed(source = "../assets/layer3_civilization3.png")]public static var Civilization3:Class;
		[Embed(source = "../assets/layer3_civilization4.png")]public static var Civilization4:Class;
		[Embed(source = "../assets/layer3_civilization5.png")]public static var Civilization5:Class;
		[Embed(source = "../assets/celestialCircle.png")]public static var SunAndStars:Class;
		[Embed(source = "../assets/layer4_hills.png")]public static var Hills:Class;
		[Embed(source = "../assets/layer1_frontHills.png")]public static var FrontHills:Class;
		[Embed(source = "../assets/downArrow.png")]public static var PickupBabyHint:Class;
		[Embed(source = "../assets/layer5_mountains.png")]public static var Mountains:Class;
		[Embed(source = "../assets/tombstone.png")]public static var Tombstone:Class;
		[Embed(source = "../assets/tombstoneLarge.png")]public static var TombstoneLarge:Class;
		[Embed(source = "../assets/arrows.png")]public static var Arrows:Class;
		[Embed(source = "../assets/heartSmall.png")]public static var HeartSmall:Class;
		[Embed(source = "../assets/heart.png")]public static var Heart:Class;
		[Embed(source = "../assets/cross.png")]public static var Cross:Class;
		
		// Sounds
		[Embed(source = "../assets/babyGiggle.mp3")]public static var BabyGiggleSFX:Class;
		[Embed(source = "../assets/finalBreath.mp3")]public static var FinalBreathSFX:Class;
		[Embed(source = "../assets/tombstoneFall.mp3")]public static var TombstoneFallSFX:Class;
		[Embed(source = "../assets/babyUp.mp3")]public static var BabyUpSFX:Class;
		[Embed(source = "../assets/babyDown.mp3")]public static var BabyDownSFX:Class;
		[Embed(source = "../assets/toddlerDown.mp3")]public static var ToddlerDownSFX:Class;
		[Embed(source = "../assets/bubble1.mp3")]public static var Bubble1SFX:Class;
		[Embed(source = "../assets/bubble2.mp3")]public static var Bubble2SFX:Class;
		[Embed(source = "../assets/bubble3.mp3")]public static var Bubble3SFX:Class;
		[Embed(source = "../assets/youWin.mp3")]public static var YouWinSFX:Class;
		[Embed(source = "../assets/choral.mp3")]public static var ChoralSFX:Class;
		
		// Music
		[Embed(source = "../assets/adult_loop.mp3")]public static var AdultMusic:Class;
		[Embed(source = "../assets/adult_baby_loop.mp3")]public static var AdultBabyMusic:Class;
		[Embed(source = "../assets/adult_toddler_loop.mp3")]public static var AdultToddlerMusic:Class;
		[Embed(source = "../assets/adult_teen_loop.mp3")]public static var AdultTeenMusic:Class;
		[Embed(source = "../assets/adult_adult_loop.mp3")]public static var AdultAdultMusic:Class;
		[Embed(source = "../assets/old_adult_loop.mp3")]public static var OldAdultMusic:Class;
		[Embed(source = "../assets/invalid_adult_loop.mp3")]public static var InvalidAdultMusic:Class;
		
	}
}
